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Game Concept




ERA OF ARRIVAL


Description:  The world enters an age defined by “The Arrival” — when beings from beyond the stars descend, reshaping humanity’s fate. They are seen as both angels and conquerors, saviors and executioners. Civilization is thrust into an age of awe, fear, and conflict.


Act I
  • Humanity notices celestial anomalies: cracks in the sky, falling stars, whispers of voices in dreams.

  • A mysterious figure — Saraph, a porcelain-bodied being with a star at his core — is first to appear. His presence blurs the line between divinity and threat.

  • At first, some worship the Arrival as salvation; others see it as an invasion.

  • The player experiences this chaos, caught between faith, fear, and survival.


Character Design: 


Environment Concept: 
more distopia 
combination from realism with sci-fi
Map